
Being a perfectionist, I can already tell this game is going to take me a looooong time. I've only done time attack on 1-1 so far, and that alone took me 15-20 minutes for me to get the Gold DK coin on.

Time attack, of course, is you completing the level as fast as you possibly can, but there are predetermined times that you have to beat that will fill that third hole with either a Gold, Silver, or Bronze DK coin. The third gets filled when you do time attack in an area. The second one gets filled when you find all the puzzles pieces in that area. The first one gets filled when you collect the letters that spell out KONG. They appear in each area of each world (1-1, 1-2, 1-3, etc.). As I'm sure you've noticed, there are 3 holes in the top left corner when you're exploring the world map. And so far, at world 5 (out of 8) I'm already finding multiple ways to die in every level before hitting that wonderful completion barrel at the end. World 1 isn't that hard, and then you definitely see a difficulty curve from World 2 on. I gotta say, the difficulty curve is very high. So far, I'm at world 5, 1 level away from the boss there. There were also some hidden stages I had yet to play through, so even though I’ve gotten to the end of the game, I can assure you that I’ll be returning for more.I bought it as soon as my local Gamestop opened at 11:00 AM. After watching the silly yet charming cutscene and the end credits, I knew I would return to the land of Donkey Kong Country Returns to collect the rest of those puzzle pieces and K-O-N-G letters I had left behind.
Donkey kong country returns ending tv#
I defeated the final boss in the game (and shouted countless expletives at my TV due to the sheer difficulty of it), but I knew I wasn’t done with the game. The nostalgic difficulty was off the charts, and I was grateful to the developers for creating a game that was so retro in its design. Maybe kids from the NES generation such as myself, but today’s young gamers would likely have a brush with frustration all too often to the point where they’d probably put down the Wii Remote and play something a little more accessible such as New Super Mario Bros. The deeper I got into the Volcano, evading globs of lava and massive flaming rocks in the process, the more I realized that Donkey Kong Country Returns, despite its colorful charm and huggable protagonist, was not a game that too many children would probably enjoy. (It didn’t help that that little tutorial pig constantly popped up to offer assistance, which I disdainfully rejected.) Maybe I was being a little too careless, or maybe I was rushing, but I couldn’t help but feel that I was really starting to suck at this game. I had collected about 45 lives up until this point, only to see them count down all the way to about 20. The Volcano was the hardest stage in the game, and I saw my death count skyrocket. Retro Studios, the moment I first encountered difficulty in the first stage of the game, I knew it was serious business. The area’s dramatic music gave off a “this game isn’t playing around” vibe. I reached the final world in Donkey Kong Country Returns, the Volcano. I was glad to face a high level challenge, especially when I took into account the overall lack of difficulty in today’s games. With that said, my frustration was a nostalgic frustration, and one that harked back to my experiences with Donkey Kong Country all the way down to Donkey Kong 64.

That warm welcome quickly turned into slight frustration as I found myself constantly going down pitfalls, getting crushed by giant hammers, and meeting a fiery death in the depths of the Factory. In any case, the Factory was one of my toughest challenges yet, and I gave the game’s bump in difficulty a nice, warm welcome. The Frantic Factory stage from Donkey Kong 64 came to mind as I began my playthrough of this game’s mechanical-themed world, and it made sense in the context of that game due to the fact that K. Rool is the one who primarily uses factories to create mechanical enemies and traps to halt the Kongs’ progress. Escaping Danger in the FactoryĪdmittedly, the concept of a factory level in a Donkey Kong game where King K. As I got to the Factory world in Donkey Kong Country Returns, I knew it would only be a matter of time until I got to the Volcano world and then subsequently to the final boss, thus ending my romp through Donkey and Diddy Kong’s latest adventure.

When I play a good game, I don’t want it to end, yet I want to see the ending, if that makes much sense. Though I have minor expectations that I’ll be surprised with some unlockable mode, an extra level or two, or maybe a boss twists that puts me against the final antagonist in a true battle of skill and patience, I try not to let these expectations get the best of me. The closer I draw to a game’s finale, the more bittersweet I feel.
